Finding the balance between the real and the unreal was the key to this project. We needed to create the highly unreal sound of telekinesis, but ground it in the mundane real world. We achieved this through multiple layers, including the sound of feedback, the glitching of a sine wave, and recordings from a light microphone. These were modulated and warped to create the signature zap sound. For the more grounded, real-world sounds, we recorded all bespoke Foley and used convolution reverbs created from location recordings to add authenticity.